Fun, Cool, Quick and Easy!

The Trick Pool


Scope


The Nordic Kite Challenge competition format is aimed for the kite fliers with an intermediate + skill level, combining precision-, freestyle- and trick elements.

 

By combining these elements, this format enables the pilots to develop a broad range of (basic) flying skills.


The Trick Pool

The TrickSection consists of flying four different tricks selected from this tricks pool. Three of the tricks are selected by the pilot him-/herself and the fourth will be selected by the organizing committee for each competition.

Each trick can be performed three times anywhere in the wind window and whithin the time limit of 4 minutes.

In the description below you will find the key elements for each trick which will make the basis for judging each competitor's execution and setting the score.

OK, let's go!

Group 1 – Factor: 1,0
Half Axel
- Clean half-turn
- Horizontal entry and exit.
- Video

Axel ***
- Flat 360°
- Nose-up entry and exit
- Video

Turtle (Backflip)
- Clear entry and exit
- Stability
- Video

Sleeping Beauty (Twist)
- Vertical exit
- Video

Cointoss
- Start from a wing tip stand
- Stability of the kite on the wingtip
- Land on the other wingtip
- Video

Pancake landing ***
- Vertical entry
- Held (on the ground) for the count of three
- In stronger wind you can put an angle to the kite so it won't lift up on its nose

Insane (min 3)
- Minimum three rotations
- Even speed and movement
- In a straight line.
- Video


Group 2 – Factor: 1,5
Fade ***
- Clean entry and exit
- Stability
- Held for the count of three
- Video

Rolling-up
- Minimum 3 unrolls
- Rotation even and in a straight line
- May be done only as the first trick in the program
- Video

Axel Landing
- Both wing tips hitting the ground simultaneously
- Held (on the ground) for the count of three
- Video (NA)

Pinwheel (Helicopter)
- Minimum three rotations
- Flat rotation
- Even speed and movement
- In a straight line

Double Axel
- Two flat rotations
- Nose-up entry and exit without loss in altitude
- A double axel is not two axels flown one after the other
- The transition must be imperceptible in the judges’ eyes.

Snap Stall ***
- Stopped from a straight trajectory
- Held for the count of three

Sideslide
- Wingtips parallel to the ground
- Slide distance minimum 3 x the kites wingspan

Reversed Cointoss
- Start from a wing tip stand
- Stability of the kite on the wingtip
- Land on the same wingtip


Group 3 – Factor: 2,0
2 point landing ***
- Clean landing
- Both wing tips hitting the ground simultaneously
- Kite must remain on the ground for a count of three

540
- Entry in (close to) vertical descent (nose down)
- One clean, flat rotation
- Exit in (close to) vertical ascent (nose up)

Torpille
- 45° descent
- Minimum 3 rotations

Yoyo
- Clean roll-up and unroll, in a straight line
- The pilot must execute a simple yo-yo and not insert other figures between the beginning and the end

Spike (Tip stab)
- Clear and decisive
- Held for a count of three without the kite lifting off the ground

Flap-jack
- The Flap Jack should start from the ground
- The rotation must be done as close to the ground as possible
- The two-point landing must be clear

Flic-flac
- Minimum 3 (pancake, fade, pankace ... the more the better)
- Even speed and movement
- In a straight line

Cascade
- Minimum 3 half axels
- Even speed
- In a straight line
An excellent cascade begins at the top of the window and must descend to the bottom.

Lazy Susan ***
- Nose-up entry
- Nose up exit
- Flat rotation

Insane right-left
- Minimum 3 rotations (e.g., right/left/right)
- Even speed and movement
- In a straight line.

Slot-machine
- Horizontal entry
- Horizontal exit
- 360° flat rotation

Kombo
- Vertical entry (nose down)
- The rotation as close to the ground as possible
- Clear two point landing

Axel takeoff
- Trick must start from the ground (both wing tips on the ground) - 360° flat rotation - Horizontal exit


Group 4 – Factor: 2,5
Lewis
- Nose-up entry
- Yo-yo and Lazy Susan linked without a break
- Nose up exit

Backspins
- Minimum 3 rotations
- Controlled
- Flat

Tornado (min 3)
- Trick must start from the ground
- Rising backspins
- Minimum 3 rotations
- Controlled and flat

Yoyo takeoff
- Clean roll-up in a straight line
- Vertical climb for 5 to 10 meters [15 to 30 feet]
- Unroll in a straight line
- Nose-up exit

Wap-doo-wap
- Flat rotation
- Vertical exit

Jacob's ladder (min 3)
- Series of half lazy Susans and half backspins
- Minimum 3
- May begin with either the half lazy or the half backspin

Rolling cascade (min 3)
- Minimum 3 (e.g., right/left/right)
- Even speed
- In a straight line

Comète (min 3)
- Minimum 3 (linked together)
- Even speed

Multilazy (min 3)
- Minimum 3 rotations
- Even speed
- Flat rotations

Superstart (K2000)
- Entry is a clean landing on the leading edge
- Rotation and launch



Group 5 – Factor: 3,0
Crazy-copter
- Nose-up entry
- Flat rotation
- Nose-up exit

Backspin cascade
- Minimum 3 (e.g., right/left/right)
- Even speed
- Flat rotation

Yoyo multilazy
- Nose-up entry
- Yo-yo and series of lazy susans with no break between
- Minimum 3 flat rotations
- Nose-up and exit

Yoyo 540
- Clean roll-up - Entry in (close to) vertical descent (nose down)
- One clean, flat rotation
- Clean roll out

Double Rolling Cascade
- Minimum 3 (e.g., right-right/left-left/right-right)
- Even speed
- In a straight line

Cascading Comete (Changing direction 3 times)
- Minimum 3 linked together (e.g., right/left/right)
- Even speed



One of the tricks (in Group 1, 2 and 3) marked with *** will be selected by the event staff to be the mandatory trick in the TrickSection, so make sure you practise those!