The Trick Pool
Scope
The Nordic Kite Challenge competition format is aimed for the kite fliers with an intermediate + skill level, combining precision-, freestyle- and trick elements.
By combining these elements, this format enables the pilots to develop a broad range of (basic) flying skills.
The Trick Pool
The TrickSection consists of flying four different tricks selected from this tricks pool. Three of the tricks are selected by the pilot him-/herself and the fourth will be selected by the organizing committee for each competition.
Each trick can be performed three times anywhere in the wind window and whithin the time limit of 4 minutes.
In the description below you will find the key elements for each trick which will make the basis for judging each competitor's execution and setting the score.
OK, let's go!
Group 1 – Factor: 1,0
Half Axel
- Clean half-turn
- Horizontal entry and exit.
- Video
Axel ***
- Flat 360°
- Nose-up entry and exit
- Video
Turtle (Backflip)
- Clear entry and exit
- Stability
- Video
Sleeping Beauty (Twist)
- Vertical exit
- Video
Cointoss
- Start from a wing tip stand
- Stability of the kite on the wingtip
- Land on the other wingtip
- Video
Pancake landing ***
- Vertical entry
- Held (on the ground) for the count of three
- In stronger wind you can put an angle to the kite so it won't lift up on its nose
Insane (min 3)
- Minimum three rotations
- Even speed and movement
- In a straight line.
- Video
Group 2 – Factor: 1,5
Fade ***
- Clean entry and exit
- Stability
- Held for the count of three
- Video
Rolling-up
- Minimum 3 unrolls
- Rotation even and in a straight line
- May be done only as the first trick in the program
- Video
Axel Landing
- Both wing tips hitting the ground simultaneously
- Held (on the ground) for the count of three
- Video (NA)
Pinwheel (Helicopter)
- Minimum three rotations
- Flat rotation
- Even speed and movement
- In a straight line
Double Axel
- Two flat rotations
- Nose-up entry and exit without loss in altitude
- A double axel is not two axels flown one after the other
- The transition must be imperceptible in the judges’ eyes.
Snap Stall ***
- Stopped from a straight trajectory
- Held for the count of three
Sideslide
- Wingtips parallel to the ground
- Slide distance minimum 3 x the kites wingspan
Reversed Cointoss
- Start from a wing tip stand
- Stability of the kite on the wingtip
- Land on the same wingtip
Group 3 – Factor: 2,0
2 point landing ***
- Clean landing
- Both wing tips hitting the ground simultaneously
- Kite must remain on the ground for a count of three
540
- Entry in (close to) vertical descent (nose down)
- One clean, flat rotation
- Exit in (close to) vertical ascent (nose up)
Torpille
- 45° descent
- Minimum 3 rotations
Yoyo
- Clean roll-up and unroll, in a straight line
- The pilot must execute a simple yo-yo and not insert other figures between the beginning and the end
Spike (Tip stab)
- Clear and decisive
- Held for a count of three without the kite lifting off the ground
Flap-jack
- The Flap Jack should start from the ground
- The rotation must be done as close to the ground as possible
- The two-point landing must be clear
Flic-flac
- Minimum 3 (pancake, fade, pankace ... the more the better)
- Even speed and movement
- In a straight line
Cascade
- Minimum 3 half axels
- Even speed
- In a straight line
An excellent cascade begins at the top of the window and must descend to the bottom.
Lazy Susan ***
- Nose-up entry
- Nose up exit
- Flat rotation
Insane right-left
- Minimum 3 rotations (e.g., right/left/right)
- Even speed and movement
- In a straight line.
Slot-machine
- Horizontal entry
- Horizontal exit
- 360° flat rotation
Kombo
- Vertical entry (nose down)
- The rotation as close to the ground as possible
- Clear two point landing
Axel takeoff
- Trick must start from the ground (both wing tips on the ground) - 360° flat rotation - Horizontal exit
Group 4 – Factor: 2,5
Lewis
- Nose-up entry
- Yo-yo and Lazy Susan linked without a break
- Nose up exit
Backspins
- Minimum 3 rotations
- Controlled
- Flat
Tornado (min 3)
- Trick must start from the ground
- Rising backspins
- Minimum 3 rotations
- Controlled and flat
Yoyo takeoff
- Clean roll-up in a straight line
- Vertical climb for 5 to 10 meters [15 to 30 feet]
- Unroll in a straight line
- Nose-up exit
Wap-doo-wap
- Flat rotation
- Vertical exit
Jacob's ladder (min 3)
- Series of half lazy Susans and half backspins
- Minimum 3
- May begin with either the half lazy or the half backspin
Rolling cascade (min 3)
- Minimum 3 (e.g., right/left/right)
- Even speed
- In a straight line
Comète (min 3)
- Minimum 3 (linked together)
- Even speed
Multilazy (min 3)
- Minimum 3 rotations
- Even speed
- Flat rotations
Superstart (K2000)
- Entry is a clean landing on the leading edge
- Rotation and launch
Group 5 – Factor: 3,0
Crazy-copter
- Nose-up entry
- Flat rotation
- Nose-up exit
Backspin cascade
- Minimum 3 (e.g., right/left/right)
- Even speed
- Flat rotation
Yoyo multilazy
- Nose-up entry
- Yo-yo and series of lazy susans with no break between
- Minimum 3 flat rotations
- Nose-up and exit
Yoyo 540
- Clean roll-up - Entry in (close to) vertical descent (nose down)
- One clean, flat rotation
- Clean roll out
Double Rolling Cascade
- Minimum 3 (e.g., right-right/left-left/right-right)
- Even speed
- In a straight line
Cascading Comete (Changing direction 3 times)
- Minimum 3 linked together (e.g., right/left/right)
- Even speed
One of the tricks (in Group 1, 2 and 3) marked with *** will be selected by the event staff to be the mandatory trick in the TrickSection, so make sure you practise those!